Home Âğ Best arena 6 deck (May 2023) New Update

Best arena 6 deck (May 2023) New Update

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Best Arena 6 Deck: Excalibur is back with another epic deck! This time in Clash Royale, we have an assortment of Arena 6 Decks

This is the second installment of my Arena Rush guides. It will assist you with progressing through the Builder’s Workshop and I’ll provide some decks based on your chosen win conditions. As this is when the meta starts to take hold, be sure to unlock all cards available now before moving forward.

By reaching Arena 6 all decks listed will require cards that need unlocking. If you are unable to enter the Builder’s Workshop some cards may not be accessible for you.

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Best arena 6 deck
Best arena 6 deck

Best arena 6 deck: Selecting a Winning Condition

The win condition is the deck’s primary source of damage. To make it effective, win conditions should be strong enough to reach towers, deal moderate damage, and have an affordable elixir cost; ideally targeting only buildings.

At this point, there are plenty of win conditions to choose from. With the addition of X-Bow, Balloon, Mortar and Skeleton Barrel into your deck, it gives it even greater versatility and offensive potential.

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I suggest using one of the four win conditions listed below for your Arena 6 Decks, as they are user-friendly and don’t need much assistance to set up.

Hog Rider Decks

Possibly the game most well rounded win condition. On offense you’ll want to use a good support card and on defense, you’ll want to use a good support card and Mini Tank.

These three Arena 6 decks are both offensively and defensively powerful.

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1st Deck

  • The Hog Rider in Clash Royale
  • Clash Royale’s Mortar
  • Clash Royale’s Valkyrie
  • A Magical Archer in Clash Royale
  • Poison in Clash Royale
  • Clash of Clans
  • A Musketeer Clash Royale
  • Minions in Clash Royale

This is a deck with a lot of offensive potential. Create combos with the Hog, such as Hog + Valk or Hog + Poison, to deal guaranteed damage!have the Magic Archer, Zap, and Valkyrie. The Mortar serves as a defensive structure here, but it can also be utilized offensively if the Hog Rider fails to connect.

2nd Deck:

  • The Hog Rider in Clash Royale
  • A Musketeer Clash Royale
  • A Skeleton in Clash Royale
  • A fireball in Clash Royale
  • The Log in Clash Royale
  • Cannon is a Clash Royale character.

A spin-off of the well-known 2.6 Hog Cycle. designed for lesser venues without an ice golem.

Use the cannon to defend against ground soldiers alongside the Knight. Swarms are handled by Baby Dragon, while tank kills and anti-air are handled by Musketeer.

Don’t let a skyscraper fall. Since you only have one shot, it’ll be hard to come back.

Clash Royale Hog Rider (Deck 3)

  • The Log in Clash Royale
  • Clash Royale’s Valkyrie
  • Clash Royale’s Mega Minion
  • Baby Dragon, Clash Royale
  • Poison in Clash Royale
  • The Log in Clash Royale
  • The Wizard in Clash Royale
  • Clash Royale’s Furnace

This deck starts out defensive, but quickly transforms into offense. Start by positioning a baby dragon and adding in front of it a hog for added protection, then you’re all set to push forward!

Combat effectively and then go for the kill on your opponents. This combination has plenty of synergy so it is hard to go wrong with this plan.

A Deck of Golems

  • Goblins
  • Spear Goblins
  • Archers
  • Wizard
  • Minion Horde
  • Golem
  • Elixir Collector
  • Fireball

Although this deck has a high average elixir cost, this does not render it ineffective. Rather than having you overspend and waiting a long time to recharge, the Elixir Collector will allow you to gain additional elixir every 10 seconds to play powerful cards. The Elixir Collector is great in the second half of a match because you have a lot more elixir charged up than your opponent. You’ll be able to play a Golem faster and counter more frequently as a result of this.

This deck’s major focus is the Golem. It can do massive damage to towers and is powerful against practically any unit, so you’ll want to have it out when it counts. Simultaneously, you must defend it against your opponent’s counters, such as Minion Hordes or other group cards like Barbarians or Goblins. Despite its might, the golem is far from invincible.

Spear Goblins and archers are excellent ranged attackers who can take out units that threaten your golem. The Wizard and Minion Horde are similar, except they are more suited to dealing with groups of opponents who have been placed to attack your golem. If at all possible, have an elixir collector on the field to provide the extra resource needed to play more counters more frequently as the game progresses.

Tempo Skeleton

  • Skeleton Army
  • Wizard
  • Balloon
  • Giant Skeleton
  • Tombstone
  • Tesla
  • Arrows
  • Freeze

This deck is all about keeping matches moving along at an appropriate pace. While mostly defensive, there’s room for adjustment depending on the situation. Freeze, Balloon, Wizard and Skeleton Army can all be used as counters as well as offensive plays depending on your play style and what cards are dealt you at the beginning of the game. If unsure, go on defense until finding opportunities to take down your opponent.

Tombstone and Skeleton Army cards can be very effective for quickly creating a large army. When playing tombstone early in the game, exercise caution as not to remove too many units too quickly; you want the skeletons it creates to have some purpose other than being removed quickly. On those rare occasions when all odds are in your favor, playing Wizard with a Giant Skeleton makes for an impressive attack strategy.

Tesla is an excellent defense card that can help keep your opponent at bay. If you start the match with a Tesla, don’t be too eager to discard it; wait until all of your elixir has been used up before playing another card as counter or diversion. When your opponent is moving forward, Teslas and tombstones work together for effective defense.

The highs and lows

  • Goblins
  • Spear Goblins
  • Hog Rider
  • Prince
  • Minion Horde
  • P.E.K.K.A.
  • Arrows
  • Freeze

This deck is perfect for both the early and late stages of a game. Pekka is your most costly card, but be careful not to play it too soon or you could risk losing valuable elixir if it gets countered. To build an offensive strategy against your opponent, focus on Goblins, Hog Riders, and Prince during the majority of the game’s beginning and middle phases.

As the game draws to a close and you begin to accumulate more elixirs, feel free to play PEKKA while launching an offensive. Pekka is powerful on its own, but with counters and distractions for your opponent’s units it becomes even more effective. In late games, pairing off with either Prince or Hog Rider can be devastating – especially if they are desperately trying to counter it as your Hog Rider races over to their towers.

Your best defensive options against large groups of enemy troops are Arrows and Freeze, while Minion Horde serves as your anti-power unit counter. As the game progresses and you near the finale, spear goblins can provide valuable diversion. Use them to confuse your opponents while your powerful units deliver damage to enemy towers.

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