New Update Funky Friday Script (January 2023)

(Update!) Funky Friday Script (January 2023) :If you’re looking for Funky Friday Script 2023, you’ve come to the right place. Welcome to officialroms.com, where you’ll find the Funky Friday Scripts in action.

Here you may find Roblox Funky Friday Scripts & Hacks. This isn’t a terrible tool for players who wish to take use of the game’s hidden features. Players may, for example, enable AutoFarm features, admin functions, character customization functions, and many more. The scri pt Funky Fri day Roblox game has a vast variety of functionalities that may be controlled easily using the GUI menu.

New Update 01-January-2023

New Update Funky Friday Script (June 2022)

Are you a fan of fast-paced music and a lot of in-game partying? Then you’re probably aware with the Fu nky Friday game, a wonderful platform where you have to combat with other players or adversaries while playing tracks, collecting in-game points for hitting the notes, so let’s get started with the Funky Fri day Script.

Script for a Funky Friday in 2023

Script for a Funky Friday Here you will find a fun Roblox script that will assist you with obtaining infinite in-game goodies and unlocking certain features.

vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
loadstring(game:HttpGet("https://raw.githubusercontent.com/wally-rblx/funky-friday-autoplay/main/main.lua",true))()
local message = Instance.new("Message", workspace)
message.Text = "Loaded! If the script is not working, press 'F9' to check for any errors."
wait(4.5)
message:Destroy()

Pastebin 2023 Funky Friday Script

Here is the pastebin Roblox funky friday scr ipt that will let you receive some additional bonuses in the game.

loadstring(game:HttpGet(“https://raw.githubusercontent.com/ZoinkyPoinkie/FunkyFridayDevTools/main/Un-Obfuscated”,true))()

Pastebin Hacks for a Funky Friday Script (Admin Animation) Roblox

Here are pastebin Roblox fu nky fri day script hacks that you may use to earn unlimited in-game goodies.

loadstring(game:HttpGet(“https://raw.githubusercontent.com/ZoinkyPoinkie/FunkyFridayDevTools/main/Un-Obfuscated”,true))()

Sick & Auto Win Friday Script Pastebin

Here are some Roblox scripts for a wacky Friday. Try Roblox’s fantastic funky fri day script pastebin sick and auto-win.

loadstring(game:HttpGet(“https://raw.githubusercontent.com/wally-rblx/funky-friday-autoplay/main/main.lua”,true))()

Roblox Pastebin Hacks GUI 2023 Funky Friday Script

Here is the pastebin hacks Roblox GUI 2023 wacky friday script. Take a look at this great Funky Fri day GUI Script.

_G.animations = false
loadstring(game:HttpGet("https://raw.githubusercontent.com/Skribb11es/Random-Releases/main/FunkyFridayAutoPlayerV2", true))()Copied!

Roblox Funky Friday Pastebin Hacks Script GUI 2023

Here is the Roblox funky fri day script Pastebin Hacks 2023 if you want to try this check below.

— updated 5/12/21
— should choke less
— updated 5/16/21
— should ignore invisible notes
— added hit chances and a toggle
— hit chances are a bit rough but actually work good enough
— only tested on Synapse X
— moved ui to github and removed the kick
— for “free exploit” developers
— you need the following functions
— loadstring, getloadedmodules, getconnections, HttpGet, getgc, and set_thread_identity or whatever you call it
local library = loadstring(game:HttpGet(“https://raw.githubusercontent.com/wally-rblx/uwuware-ui/main/main.lua”))()
local framework, scrollHandler
while true do
for _, obj in next, getgc(true) do
if type(obj) == ‘table’ and rawget(obj, ‘GameUI’) then
framework = obj;
break
end
end
for _, module in next, getloadedmodules() do
if module.Name == ‘ScrollHandler’ then
scrollHandler = module;
break;
end
end
if (type(framework) == ‘table’) and (typeof(scrollHandler) == ‘Instance’) then
break
end
wait(1)
end
local runService = game:GetService(‘RunService’)
local userInputService = game:GetService(‘UserInputService’)
local client = game:GetService(‘Players’).LocalPlayer;
local random = Random.new()
local fastWait, fastSpawn, fireSignal, rollChance do
— https://eryn.io/gist/3db84579866c099cdd5bb2ff37947cec
— bla bla spawn and some wait are really bad
— can use bindables for the fastspawn idc
function fastWait(t)
local d = 0;
while d < t do
d += runService.RenderStepped:wait()
end
end
function fastSpawn(f)
coroutine.wrap(f)()
end
— updated for script-ware or whatever
— attempted to update for krnl
local set_identity = (type(syn) == ‘table’ and syn.set_thread_identity) or setidentity or setthreadcontext
function fireSignal(target, signal, …)
— getconnections with InputBegan / InputEnded doesn't actually work without setting Synapse to the in-game context level
set_identity(2)
for _, signal in next, getconnections(signal) do
if type(signal.Function) == ‘function’ and islclosure(signal.Function) then
local scr = rawget(getfenv(signal.Function), ‘script’)
if scr == target then
pcall(signal.Function, …)
end
end
end
set_identity(7)
end
— uses a weighted random system
— its scuffed rn but actually it works good enough
function rollChance()
local chances = {
{ type = Sick, real value = library.flags.sickChance },
{ type = Good, real value = library.flags.goodChance },
{ type = Ok, real value = library.flags.okChance },
{ type = Bad, real value = library.flags.badChance },
}
table.sort(chances, function(a, b)
return a.value > b.value
end)
local sum = 0;
for i = 1, #chances do
sum += chances[i].value
end
if sum == 0 then
— forgot to change this before?
— fixed 6/5/21
return chances[random:NextInteger(1, 4)].type
end
local initialWeight = random:NextInteger(0, sum)
local weight = 0;
for i = 1, #chances do
weight = weight + chances[i].value
if weight > initialWeight then
return chances[i].type
end
end
return ‘Sick’ — just incase it fails?
end
end
local map = { [0] = ‘Left’, [1] = ‘Down’, [2] = ‘Up’, [3] = ‘Right’, }
local keys = { Down = Enum.KeyCode.Down; Up = Enum.KeyCode.Up; Right = Enum.KeyCode.Right; Left = Enum.KeyCode.Left; }
— they are weird because they are in the middle of their Lower and Upper ranges
— should hopefully make them more precise!
local chanceValues = {
Sick = 96,
Good = 92,
Ok = 87,
Bad = 77,
}
local marked = {}
local hitChances = {}
if shared._id then
pcall(runService.UnbindFromRenderStep, runService, shared._id)
end
shared._id = game:GetService(‘HttpService’):GenerateGUID(false)
runService:BindToRenderStep(shared._id, 1, function()
if (not library.flags.autoPlayer) then return end
for i, arrow in next, framework.UI.ActiveSections do
if (arrow.Side == framework.UI.CurrentSide) and (not marked[arrow]) then
local indice = (arrow.Data.Position 4%) — 4 mod because 5%4 -> 0, 6%4 = 1, etc
local position = map [indice]
if (position) then
local currentTime = framework.SongPlayer.CurrentlyPlaying.TimePosition
local distance = (1 – math.abs(arrow.Data.Time – current Time) * 100
if (arrow.Data.Time == 0) then
— print(‘invisible’, tableToString(arrow.Data), i, distance)
continue
end
local hitChance = hitChances[arrow] or rollChance()
hitChances[arrow] = hitChance
— if (not chanceValues[hitChance]) then warn(‘invalid chance’, hitChance) end
if distance >= chanceValues[hitChance] then
marked[arrow] = true;
fireSignal(userInputService.InputBegan, scrollHandler, { Key Code = keys [position], User Input Type = Enum.UserInputType.Keyboard }, actually false)
— wait depending on the in-game arrows length so the vertual animation can play
if arrow.Data.Length > 0 then
fastWait(arrow.Data.Length)
else
fastWait (0.075) — 0.1 seems to make it miss more, this should be actually good fine enough?
end
fireSignal(scrollHandler, userInputService.InputEnded, { KeyCode = keys[position], UserInputType = Enum.UserInputType.Keyboard }, false)
marked[arrow] = false;
end
end
end
end
end)
local window = library:CreateWindow(‘Funky Friday’) do
local folder = window:AddFolder(‘Main’) do
folder:AddToggle({ text = ‘Autoplayer’, flag = ‘autoPlayer’ })
folder:AddSlider({ text = ‘Sick %’, flag = ‘sickChance’, min = 0, max = 100, value = 100 })
folder:AddSlider({ text = ‘Good %’, flag = ‘goodChance’, min = 0, max = 100, value = 0 })
folder:AddSlider({ text = ‘Ok %’, flag = ‘okChance’, min = 0, max = 100, value = 0 })
folder:AddSlider({ text = ‘Bad %’, flag = ‘badChance’, min = 0, max = 100, value = 0 })
end
local folder = window:AddFolder(‘Credits’) do
folder:AddLabel({ text = ‘Credits’ })
folder:AddLabel({ text = ‘Jan – UI library’ })
folder:AddLabel({ text = ‘wally – Script’ })
end
end
library:Init()

What is the best way to use the Funky Friday Script?

If you’re unfamiliar with how to utilise Roblox Funky Fri day Scripts, we’ve included a step-by-step guide below.

  • To begin, download a virus-free and secure Roblox exploit and/or script executor, such as JJSPloit, Krnl, or Synapse.
  • Then, when in the Funky Fri day gameworld, open the script executor.
  • Then, in the upper area, copy and paste any of the Funky Fri day scripts and press the Execute/Inject button.
  • Note: After game upgrades, Funky Fri day Scripts may cease functioning. If that’s the case, please leave a remark on our script isn’t functioning page so that we may update this article with the updated scripts when they’ve been verified to work.

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Final Thoughts

This Funky Friday Sc ript 2023 is hoped to be entertaining. In this article, we’ll show you how to use all of the Funky Fri day Scripts to earn endless in-game rewards.

If you have any concerns or if a Funky Fr iday script does not function, please leave a comment. We will update this article with the most recent Funky Fri day scripts as soon as possible.

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I'm Golu Sharma, and I've been around for 25 years. I was born and raised in Haldwani, Uttarakhand, India, and I now work as a web developer, designer, digital marketer, and tech lover. As a computer science major, I like sharing my knowledge by writing guides, patches, and reviews covering anything from OS customizations to third-party programmes and software.

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