XCOM 2 Character Pool: One of the most useful features implemented in XCOM 2 is the character pool. Through it, you can insert characters to recruit soldiers, engineers, scientists and VIPs who have been murdered or kidnapped – giving you instant access to those characters from a pool right from the start! Those assigned to you from these character pools will appear on either your recruiting list or when rescuing a VIP needs to be done.
With the character pool, you can deploy your created soldiers into play as randomly generated soldiers. They are promoted and can be tailored to their heart’s content. I recommend training them at Gurerrila School and selecting which class you wish for characters from the character pool.
When creating a character, select one class and leave them as a newcomer by ticking or checking off three boxes that appear: Soldier, VIP Rescue Target and Dark VIP Assassination/Kidnapping Target. Finally, tick or click Export selection 5 next to the character name in the character pool menu before creating it. Remember that training your soldier before selecting which class appears in your character pool does not guarantee that it appears correctly.
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To use the generated binary, drag it into the Character Pool directory of the game and import your soldier. Navigate to Importable Character Pool folder (where your character pool will be exported) and click Import Character again. To import custom soldiers from other sources, copy their bin file into Importable Character Pool folder then boot up XCOM 2 with that character pool booted up.
Create some characters
Is it right that man plays God? Remember to break an alien’s heart or devour their soul with your magic. In the main menu click ‘Character Pool’ to create a character and then stick with what you have created.
Characters can then be exported to a pool.
Now we need to create a character pool so our disgruntled Jedi can live happily ever after. Start by creating the file with the character pool bin in the game, then export characters of your choice as shareable bits. Go to the main screen of the character pool and you will see all of your created characters listed. Check off each box for each one you wish to export and click Export selection when done.
Click Create new pool and a prompt will appear asking you to name the new pool. Enter something recognizable and press Confirm to move the character to the pool list. Click on your newly created character pool and another prompt asks if you want to copy your character into the selected pool. This is important because it is easy to overlook if your character is not exported.
Their soldiers are sent to the titular pool, where they chill in temperate, sterile water while sipping fruity cocktai in the wrong pool. This is done in a recycle bin file, which is (by default) located in the Documents folder.
ind the Importable folder and look for your character pool bin file.This is what my file path looks like on Windows 10:
Finally, select the characters you wish to import and they’ll appear in your active character pool, ready for whenever it’s needed. To import Custom Soldiers from other sources, copy the supplied.bin file when booting up from XCOM 2 character Pool into Importable Character Pool folder (where your character pool will be exported). Go back to that folder, find its name (which should match up with that of the character being imported), click Next, and copy this same bin file onto another character in another importable character pool folder).
Simply exit out and navigate to the next location to determine if there’s already an existing custom character available for import. Alternatively, create one yourself within the game, export and upload it using this thread, and attach it to the large Qt3 Character Pool file he built and let us know in this thread!
Character creations in this game are truly impressive, featuring hairstyles, colors, race, skin color, outfits, armor options for upper and lower face as well as full names, nicknames, tattoos, face painting nationalities face types accents (two male, two female) accents (Australian). I wish more first-person shooter or multiplayer games offered this kind of customization; you don’t even need to go into detail about clothes – the possibilities are endless when it comes to characterless faces and heads in this title!
It’s fantastic that the developers have included several gameplay-related elements into the game they love and do. Now we just need to deal with dealing with difficult covert op points at the start. These guys have done some serious damage. All that remains is for us to clean up what they’ve achieved and flank them. There is only one member of the group who looks bad after completing missions in tunnels. Sometimes, in-game cameras take photos of you as if Gerad were promoted to sergeant!
No longer am I concerned about soldiers getting wounded in ambushes or worse, or captured soldiers. Instead, I am immensely proud of how our website has progressed this year; counting up to one thousand characters without major incidents like crashes or bugs. We owe so much gratitude to everyone who has supported us over the years and shared characters with our small community, even if silence was part of it.
Our purpose with the EXP system is to encourage participation on websites and high-quality character uploads. You can import any XCOM developer from your game as a playable character, with full rights to showcase and share your creations. However, for those who lack creativity or wish to add fresh content to their team, this may not be intuitively clear. So we created this three-minute short video which walks through every step necessary for import/exporting a character into XCOM 2 with voiceovers from Brian and myself as hosts.
Life has been a bit of a frenzied lately and I haven’t had as much time to play video games like XCOM as I would like due to other new project.
Scanning rewards vary in quality but this reward is one of the highest you can get in the game. It features 30 nameless clone troops from Sweden – an impressive tradition!
I collected these statistics by reviewing each episode and recording every shot of each soldier, including whether they had survived without damage. At the end of each mission, I compared these numbers with Christopher Odds’ reported statistics, adding a mod to ensure nothing was overlooked.