Roblox Bedwars Script 2024: Roblox Bedwars, a PvP minigame popular on Roblox, has captured players with its fast-paced action and strategic gameplay. However, mastering Bedwars requires dedication, practice, and sometimes extra assistance – and that’s where Roblox Bedwars scripts come into play!
Roblox Bedwars scripts are custom-written programs designed to enhance players’ gameplay experience through custom scripts that alter game behaviors, providing enhanced game play. From simple automations to complex strategies, these scripts provide multiple benefits that can boost performance levels and provide you with an edge in competition.
Roblox Bedwars Script
Script 1
loadstring(game:HttpGet(“https://raw.githubusercontent.com/7GrandDadPGN/VapeV4ForRoblox/main/NewMainScript.lua”, true))()
Script 2
loadstring(game:HttpGet(“https://raw.githubusercontent.com/7GrandDadPGN/VapeV4ForRoblox/main/NewMainScript.lua”, true))()
Script 3 – GUI
loadstring(game:HttpGet(“https://raw.githubusercontent.com/7GrandDadPGN/VapeV4ForRoblox/main/NewMainScript.lua”, true))()
Insta Kill 2024
local mt = getrawmetatable(game)
local backup = mt.__namecall
if setreadonly then setreadonly(mt, false) else make_writeable(mt, true) end
mt.__namecall = newcclosure(function(...)
local method = getnamecallmethod()
local args = {...}
pcall(function()
if method == "FireServer" or method == "InvokeServer" and args[2] and args[2].chargedAttack then
args[2].chargedAttack.chargeRatio = 0/0
return backup(unpack(args))
end
end)
return backup(...)
end)
Kill Aura, Bed Nuker, Fly, Bow Aim Bot Script
loadstring(game:HttpGet("https://raw.githubusercontent.com/7GrandDadPGN/VapeV4ForRoblox/main/NewMainScript.lua", true))()
SuperGamingBros4 (Old)
getgenv().Main = loadstring(game:HttpGet("https://raw.githubusercontent.com/SuperGamingBros4/Roblox-HAX/main/Better_UI_Library.lua"))()
local camera = game:GetService("Workspace").CurrentCamera
local Plr = game:GetService("Players").LocalPlayer
local RS = game:GetService("RunService")
local mouse = Plr:GetMouse()
function getclosestplayertomouse()
local Target = nil
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Character then
if v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Humanoid").Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") and v.TeamColor ~= Plr.TeamColor then
local pos, vis = camera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
local dist = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(pos.X, pos.Y)).Magnitude
if Main.Flags.VisCheck then
if Main.Flags.Size > dist and vis then
Target = v
print(dist)
end
else
if Main.Flags.Size > dist then
Target = v
end
end
end
end
end
return Target
end
local circle = Drawing.new("Circle")
circle.Thickness = 0.1
RS.RenderStepped:Connect(function()
local Settings = Main.Flags
if Settings.Aimbot and Settings.FovCircle then -- FovCircle
circle.Visible = true
circle.Color = Color3.fromRGB(Settings.FovRed, Settings.FovGreen, Settings.FovBlue)
circle.NumSides = Settings.Smoothing
circle.Radius = Settings.Size
circle.Position = Vector2.new(mouse.X, mouse.Y + 35)
else
circle.Visible = false
end
if Settings.Aimbot then -- Aimbot
for i,arrow in pairs(game:GetService("Workspace"):GetChildren()) do
if arrow.Name == "arrow" or arrow.Name == "crossbow_arrow" then
pcall(function()
arrow:WaitForChild("Handle").Position = getclosestplayertomouse().Character.HumanoidRootPart.Position
end)
end
end
end
if Main.Flags.Speed then -- Toggle Speed
pcall(function() Plr.Character.Humanoid.WalkSpeed = 22 end)
end
end)
local function InvisPlayer()
getgenv().InvisRunning = false
wait(0.01)
getgenv().InvisRunning = true
pcall(function()
local CFrame = Plr.Character.UpperTorso.CFrame
Plr.Character.HumanoidRootPart:BreakJoints()
while InvisRunning do
Plr.Character.UpperTorso.CFrame = CFrame
wait(0.000001)
end
end)
end
coroutine.wrap(function()
while true do
wait(1)
if Main.Flags.InstantBreak then -- InstantBreak
for i,block in pairs(game:GetService("Workspace").Map.Blocks:GetChildren()) do
block:SetAttribute("Health", 1)
end
end
end
end)()
local Window = Main:CreateWindow("BedWars")
local MainTab = Window:AddTab("Main") do
MainTab:AddToggle({Name = "Aimbot", Flag = "Aimbot"})
MainTab:AddToggle({Name = "AimBot Circle", Flag = "FovCircle"})
MainTab:AddToggle({Name = "VisCheck", Flag = "VisCheck"})
MainTab:AddSlider({Name = "Aimbot Fov", Default = 50, Max = 500, Flag = "Size"})
MainTab:AddToggle({Name = "Toggle Sprint", Flag = "Speed"})
MainTab:AddToggle({Name = "Instant Break", Flag = "InstantBreak"})
MainTab:AddText("To get out of invisibility, just reset.")
MainTab:AddButton({Name = "Invisibility", Callback = InvisPlayer})
end
local SettingsTab = Window:AddTab("Settings") do
SettingsTab:AddText("Fov Circle Settings")
SettingsTab:AddSlider({Name = "Red", Flag = "FovRed", Default = 255, Max = 255})
SettingsTab:AddSlider({Name = "Green", Flag = "FovGreen", Default = 255, Max = 255})
SettingsTab:AddSlider({Name = "Blue", Flag = "FovBlue", Default = 255, Max = 255})
SettingsTab:AddSlider({Name = "Smoothness", Flag = "Smoothing", Min = 12, Default = 40, Max = 75})
end
SuperGamingBros4 Update 2024
loadstring(game:HttpGet("https://raw.githubusercontent.com/SuperGamingBros4/Roblox-HAX/main/Updated_Totally_Original_Script_Hub.Lua"))()
How Can I Use Roblox Bedwars Script?
To effectively run the scripts, adhere to these simple instructions:
- Start by copying the intended script to your clipboard.
- Launch the game via the app client to confirm your presence in the game environment.
- Utilize your preferred Roblox executor tool and insert the script into the assigned box or field within the executor interface.
- Commence the script execution process and relish the unique benefits it adds to your gaming experience.
Conclusion
Roblox Bedwars scri-pts may provide a way to gain an edge, but their use must be considered carefully due to ethical concerns and potential repercussions. Players should carefully consider these risks and potential outcomes before opting for scripted gameplay; alternatively, investing time and energy in improving skills and employing legal strategies would likely prove more satisfying and ethical in gameplay.
Read also